While getting benefits from creatures dying is the default Orzhov strategy, as seen with Elenda, the Dusk Rose and Teysa Karlov, even these legendary creatures go above and beyond to either support creature tokens directly or develop a powerhouse creature that can neither be left unchecked nor allowed to die
But, I guess well just have to imagine that for now
For example, if a Human dies during combat on your turn and you cast White Glove Gourmand during your second main phase, its last ability will trigger at the beginning of your end step
Belle Hidden Archer (Enchanted) A unique reimagining of Belle as a stealthy, bow-wielding adventurer
A few small notes: You can only pay for the draining once per spell cast
Wizards of the Coast has done a great job designing and developing interesting Standard formats, and I fully expect Eldritch Moon to reshape the format as the synergies of Innistrad are fully developed and come to the forefront of the format